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Noise Based Effects based on Unity 2

Soongsil University Bachelor's thesis (KCI registered journal) Reference :
폴리곤 메시의 정점 이동과 표면 텍스처 매핑에 노이즈 텍스처를 적용하는 쉐이더 기법
A Shader Technique that applies Noise Texture to Vertex Movement and Surface Texture Mapping of Polygon Mesh
https://www.kci.go.kr/kciportal/ci/sereArticleSearch/ciSereArtiView.kci?sereArticleSearchBean.artiId=ART002711655

Noise based sphere(sun) with particle and explosion
(Effect_18_SunFall)

Noise based sphere(sun) with particle and explosion
(Effect_18_SunFall)

Noise based sphere(shield) with particle 
(Effect_31_LightShield)

Noise based sphere(shield) with particle
(Effect_31_LightShield)

Noise based sphere(energy) with particle
(Effect_66_FireCore)

Noise based sphere(energy) with particle
(Effect_66_FireCore)

Noise based sphere(DarkCore) with particle and explosion
(Effect_22_DarkEnergyCore)

Noise based sphere(DarkCore) with particle and explosion
(Effect_22_DarkEnergyCore)

Noise based sphere(Core) with shockwave & particles (Effect_09_CoreEnergySource)

Noise based sphere(Core) with shockwave & particles (Effect_09_CoreEnergySource)

Noise based sphere(Core) with particle 
(Effect_39_AquaDropLock)

Noise based sphere(Core) with particle
(Effect_39_AquaDropLock)